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Guide for Zerkers in Grand Fantasia 09-28-2010


As we know that Zerkers can DPS and are fairly tough if properly geared in Grand Fantasia. Its true you can steal aggro from the tank. You should wait a few seconds until the tank establishes aggro before bull charging in. 3-4 hits or debuffs and step out then do not use malice accruing skills once bull charge recharges go back in. Bull charge is also a good stun so timing it to start after a prior stun ends is smart.


In dungeons you can kill the mobs that spawn and keep them off the healer. With 4 AoE skills no one can do it better. Believe it or not a Zerker can tank if needed, you just in a different way and not as easily as a pally. You must have good gear or something that gives you lots of defense and HP(buy grand fantasia gold). While some advocate using a shield, Zerkers self heal best with self heal equipment that triggers by causing damage.


Besides because you cant last as long as a pally even with a shield you need to kill faster and get the boss out before it gets you out. So it is in your best interest when tanking to use battle fury and dance of chaos. Also believe it or not Terra Ripple (Warrior skill) is still very useful to slow down the boss's damage. If the boss is a caster use terrible war roar. In dungeons, since you don't want the healer to be caught in AoE trying to heal you just make sure you check your distance after bull rushing edge back to the boundary of the enemy circle.


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